Company Profile

Disruptive software was founded in 2010 by industry veterans, to create iCanScript:  A powerful visual scripting development aid for the Unity 3D Game Engine.  The idea was born from experience in large gaming companies, as well as innovating the designing of advanced development tools in other software industries.  iCanScript provides a visual scripting environment that has a one-to-one mapping with Unity API’s, and can be used to create full games without a single line of code.  Our goal is to provide a tool that simplifies the programming experience.  One that can empower non-programers to develop the skills to create software constructs visually, without diving into endless lines of code … yet at the same time allow expert developer to increase productivity by focusing on design.   iCanScript is designed to co-exist with code and other tools, so a mix of technologies can be used when best suited.


Leadership Team

Michel Launier

Michel Launier has over 20 year of experience in software engineering and the gaming industry, producing some of the industries leading console games.   From the start of his career, Michel had a passion for developing advanced tools and frameworks that allow developers to achieve greater productivity and results than were possible using classic coding techniques.  These tools have been used and proven at several high-profile companies, iCanScript being the latest vision of such a paradigm.



Stevens Gerber

Stevens Gerber engineered and directed the development of software for many of the worlds leading companies over the last two decades.  Mobile device applications produced under his leadership went on to be embedded on hundreds of millions of devices under multiple technologies, and used by tens of millions of active users every month.

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