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Chapter 5:
Learn how to count points, display score, handle game over, and restart the game using remote calls and state machines.

 Game concepts:
- Counting and displaying score 0:34
- Detecting and handling game over 4:55
- Restarting game 11:53

iCanScript features:
- Implementing remote calls between game objects 0:55
- Defining a user function 1:33
- Creating and using a state chart 6:20
- Creating transitions between states 7:00
- State packages 7:36
- Un-packaging nodes 8:14
- State transition packages 8:53
- Removing unused ports 13:55

 

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